rebarinwater
Monday, March 28, 2011
Anam,New City: Dynamic Waterfront
From the existing building, spaces and circulation, I developed the view lines for the design. According to the view lines above, we can easily find the best area for the landscape, gathering spaces, waterfront shape. That's how I produce the basic outline for the waterfront park.
1
Because I chose the tide as one of my five tools, I serious considered tide landscape as my feature in the concept 1. And with the wood ribbon, I hope to ease the contrast between the waterfront and urban edge which is my main goal.
2
This bubble-look shape is originally from the bacteria cell. The design featured the small ground in the water as well as on the ground. Besides, the grounds also connect the city to the waterfront park.
3
The design is inspired by Netherlands flower land. With the varied color flower land, the concept is to create dynamic waterfront edge.
Combination Concept
This design is the product of the first three concept. It kept the two wood stripes, flower squares, and the curve dynamic waterfront edges. And I develop the inner canal to let the water in during the rain seasons and create the unique landscapes in different time.
More Details (Auto-CAD Drawing)
The latest one is produced by last Friday. With some problems, it's still need to be refined later. The problems concerned about the end of the stripes, the pavement patterns and the waterfront edges.
To be continued
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As a critique of the “super block” this reads like a wonderful contraction of formality and flexibility. You’ve deconstructed the idea of a seawall promenade by swerving it back into the settlement fabric of the city, but it still may need to respond more tactically to the changing water conditions. You might ask “what is the ideal slope” what would the advantages be to abrupt grade changes verses a more gradual transition from high to low or vice versa… How does erosion control factor in to your proposal? In other words how would you ideally prevented the edge from washing away? You get to design this edge, but how is it structured at the finer grain? Lastly, how can the truly “horizontal” experience at the grade of the higher levels compliment the verticality of that transition from the city level down to the water?
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